28 components that morph across 9 design systems. Switch themes at the bottom — every component adapts its shape, shadow, border, and feel.
User avatars with image, initials fallback, online indicator, and 5 sizes.
Sizes + image
Initials fallback + online
Avatar group
Content cards with header, body, footer sub-components. Shape and shadow adapt per theme.
Variants
Cards morph completely between themes — rounded glass in Aurora, neumorphic clay in Clay, brutal-bordered in Neobrutalism.
Building fintech infrastructure at Mercato. Previously IIT Roorkee. Passionate about design systems and developer experience.
KPI and metric display cards with delta indicators and trend icons.
Grid
Total Revenue
$2.4M
+18.2%vs last quarter
Active Users
12,840
+4.6%Monthly active
Churn Rate
1.8%
-0.4%30-day trailing
Uptime SLA
99.97%
0.0%Last 90 days
Three variants with animated Framer Motion indicators. The underline type slides, the pill type morphs.
Underline (default)
Pill variant
Smooth height animation via Framer Motion. Supports single or multi-open mode.
FAQ example
Animated fill with Framer Motion. Variants, sizes, and optional glow animation.
Variants + sizes
Animated thumb with Framer Motion layout animation. Three sizes with label and description slots.
With labels
Sizes bare
Inline notification banners with left-accent stripe, dismissable, and AnimatePresence exit animation.
All variants
Deployment successful
Build failed
contact-section.tsx line 42 — parameter 'e' implicitly has type 'any'.API rate limit approaching
Portal-rendered hover tooltips with 4 placements and configurable delay. Escape stacking context issues.
Placements
Shimmer-animated loading placeholders. Base Skeleton + SkeletonText + SkeletonCard presets.
Shapes
Text + Card presets
Text skeleton
Card skeleton
Page navigation with ellipsis window, edge buttons, and active page highlight.
Interactive
Current page: 1 of 12
Syntax-highlighted code with copy-to-clipboard, filename, language badge. Carbon theme makes this feel very terminal.
Example
"tok-comment">// Optimistic skill endorsement
import { useOptimistic, useTransition } from "react"
import { endorseSkill } from "@/stores"
export function EndorsablePill({ skill, count }: Props) {
const [optimistic, addOptimistic] = useOptimistic(count,
(_: number, next: number) => next
)
const [pending, startTransition] = useTransition()
const handleEndorse = () =>
startTransition(async () => {
addOptimistic(optimistic + 1) "tok-comment">// instant UI
await endorseSkill(skill) "tok-comment">// real API
})
return (
<button onClick={handleEndorse} disabled={pending}>
{skill} · {optimistic}
</button>
)
}Vertical event timeline with variant dot colors and connecting lines.
Project history
Full design system with 9 themes and 28 components. Zero TypeScript errors.
React 19 useOptimistic for skill endorsements and contact form.
Aurora, Carbon, Clay, Pulse, Obsidian, Neobrutalism, Neon Noir, Synthwave.
Initial Veil dark theme with scroll theater animations and Framer Motion.
Hooks violation — conditional useId calls refactored to unconditional.
Full-featured form controls with labels, hints, validation states, and focus animations.
Text inputs
Enter your legal name
That email is already taken.
Textarea + Select + Search
Keep it under 280 characters
Your primary function
Search
Checkboxes + Radios
Semantic status indicators with optional dot. Auto-adapt across all 9 themes.
Variants
Portal-rendered animated notifications with auto-dismiss.
Preview
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Live
Accessible portal modals. Escape close, backdrop dismiss, scroll lock, AnimatePresence.
Examples
Portal-rendered menus — escape stacking context from Framer Motion transforms.
Examples
Responsive data tables with status cells and per-row action dropdowns.
Team roster
| # | Name | Role | Status | Joined | |
|---|---|---|---|---|---|
| 1 | Manish Soni | Lead Engineer | Active | Apr 2024 | |
| 2 | Anika Patel | Product Design | Active | Jan 2024 | |
| 3 | Ravi Kumar | Backend Dev | Pending | Mar 2025 | |
| 4 | Priya Sharma | DevOps | Inactive | Feb 2023 |
All 9 design systems. Each changes shape, shadow, border style, font feel, and color — not just hues.
Default · midnight navy + teal/gold · soft glow
Rounded · light glass + indigo/fuchsia · backdrop blur
Sharp · charcoal + terminal cyan · monospace font
Soft · warm cream + terracotta · neumorphic shadows
Bold · white + coral · thick 2px borders · flat
Dark · pure black + neon lime · sharp edges
Zero radius · thick black borders · hard drop shadows
Thin neon · near-black + hot pink · pink glow borders
Retro · deep purple + pink/cyan · gradient fills
Seven GPU-accelerated components — CSS perspective, Framer Motion spring physics, and canvas-drawn particle systems.
Tilt Card 3D — mouse-tracked perspective
Hover me — the card tilts toward your cursor with spring physics and a live glare sheen.
Shadow shifts opposite to tilt direction, amplifying the 3D depth illusion.
Lower intensity and glare disabled for UI cards that need subtlety.
Flip Card 3D — hover or click to reveal back
Cube 3D — CSS preserve-3d with 6 faces
Floating Orb + Ring Orbit — canvas-colored, theme-aware
Particle Field — 3D-projected canvas with mouse interaction
Perspective Grid — animated vanishing-point grid, theme-color lines
Organic blobs, warp tunnels, holographic cards, DNA helices, gravity simulations, and neural networks.
Morph Blob — organic shape-shifting with CSS border-radius animation
Warp Tunnel 3D — elliptical rings flying toward the viewer
Hologram Card 3D — scanline overlay, shimmer, flicker, and tilt
Neural Load
94.2%
+3.1%Stacked Cards 3D — CSS preserve-3d deck that fans on hover
DNA Helix 3D — canvas double-helix with depth shading
Gravity Orbit 3D — n-body physics with trailing trails
Neural Net 3D — rotating 3D graph with signal propagation